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Counter-Strike 2

Counter-Strike 2

Take your gameplay to the next level with our advanced Counter-Strike 2 cheat. Designed for both casual and competitive players, our cheat offers a seamless and undetectable experience, ensuring you stay ahead of the competition.


Rage Features


General

  • Visualise ragebot - shows the hitboxes the aimbot is currently targetting.
  • Knifebot - automatically targets players with the knife.
  • Zeusbot - automatically targets players with the zeus.
  • FOV - adjust the max distance for the rage aimbot to target.
  • Auto fire - automatically fire when the aimbot has a target.
  • Silent aim - prevents your crosshair from snapping .
  • Penetrate walls - allows the rage aimbot to target through walls.
  • Minimum Damage - the minimum damage required for the rage aimbot to target.
  • Minimum Penetration Damage - the minimum damage required for the rage aimbot to target through walls.
  • Scale minimum damage - sets the minimum damage to the target's health.
  • Force lethal in air - only target's aimpoints which will be lethal when the target is in air.

Accuracy

  • Minimum Hitchance - the minimum accuracy threshold required for the rage aimbot to target.
  • Dynamic Hitchance - lowers the minimum accuracy threshold required for the rage aimbot to target head.
  • Ignore hitchance if accurate - skips the minimum threshold entierly if the weapon reaches maximum accuracy.
  • Autostop - master switch for autostop
  • Autostop options
    • Predictive - predicts when to stop your movement in order to reach the minimum threshold for the rage aimbot to target as soon as possible.
    • Move between shots - allows movement between shots.
  • Duck-peek assist - automatically unducks if the rage aimbot can target.

Selection

  • Target hitboxes - which hitboxes to allow the rage aimbot to target.
  • Multipoint hitboxes - which hitboxes to allow the rage aimbot to multipoint.
  • Headscale - limit for how far the rage aimbot can target the head from the center.
  • Bodyscale - limit for how far the rage aimbot can target the body from the center.

Exploits

  • Hide shots angles - prevents your angles from snapping.
  • No-spread - removes the weapon & movement inaccuracy.
  • Double-tap - allows you to shoot twice instantly with any weapon.

Anti-aim

  • Pitch - customizable pitch options
    • Default, Up, Down, Zero, Fake up, Random
  • Yaw - customizable yaw options
    • None, Jitter, Rotate, Spin, Random.
    • Yaw addition range
    • Yaw addition speed
  • Mouse override - allows you to override the anti-aim using your mouse input.

Additional

  • Quick update - disables the angle interpolation.
  • Face targets - automatically faces your anti-aim towards the target
  • Anti backstab - automatically faces your anti-aim away from the target when they're holding a knife.
  • Suppress breathing animations - disables your local player from animating while idle to prevent changes of your head height.

Legit Features


Aimbot

  • Legitbot FOV Circle - visualizes the max distance for the aimbot to target.
  • Through walls - allows the legit aimbot to target through walls.
  • On mouse movement - activates the legit aimbot during mouse movements.
  • Through smoke - allows the legit aimbot to target through smokes.
  • While flashed - allows the legit aimbot to target while flashed.
  • Hitboxes - which hitboxes to allow the legit aimbot to target.
  • FOV - adjust the max distance for the legit aimbot to target.
  • Smoothing - makes the legit aimbot snap smoother onto the targets.
  • Smoothing type
    • Ease - gradually accelerates snapping to the target.
    • Linear - static/constant snapping to the target.
  • Recoil Control enables compensation for weapon recoil for the legit aimbot.
    • Yaw recoil strength
    • Pitch recoil strength
  • Recoil retraction - draws back from compensating recoil for the legit aimbot.
  • Recoil retraction smoothing - makes the recoil draw back smoother.
  • Humanization - adds randomness to the legit aimbot to make the legit aimbot more natural.
  • Activation delay - minimum threshold required for the legit aimbot to trigger.

Triggerbot

  • Through walls - allows the triggerbot to target through walls.
  • Through smoke - allows the triggerbot to target through smokes.
  • While flashed - allows the triggerbot to target while flashed.
  • Minimum Damage the minimum damage required for triggerbot to target.
  • Scale minimum damage sets the minimum damage to the target's health.
  • Minimum delay - minimum threshold the triggerbot has to wait before targetting.
  • Maximum delay - maximum threshold the triggerbot can wait before targetting.
  • Hitchance - minimum accuracy threshold required for the triggerbot to target.

Experimental

  • Backtrack - exploits the game's lagcompensation in order to shoot in older positions of the target up to 200 milliseconds.

Visual Features


ESP

  • On sound - activates the esp only when target makes audible sounds.
  • Name - displays the player's name above the target
  • Box - draws a box around the target
  • Health - displays the target's health
  • Health override - override the color of the health esp
  • Ammo - displays the ammo of the weapon the target is currently holding.
  • Weapon - displays the weapon the target is currently holding.
    • Name - displays the name of the weapon the target is currently holding.
    • Icon - draws an icon of the weapon the target is currently holding.
  • Flags - displays a indicator for the conditions selected.
    • Armor - displays an indicator if the target has armor
    • Bomb - displays an indicator if the target has the bomb
    • Defuser - displays an indicator if the target has a defuse kit
    • Footstep range - displays an indicator if the target is in range of audible footsteps.
    • Spawn immunity - displays an indicator if the target is currently protected by spawn immunity.
    • Flashed - displays an indicator if the target is flashed
    • Scoped - displays an indicator if the target is currently scoped in.
    • Defusing - displays an indicator if the target is currently defusing.
  • Offscreen indicators - draws arrows when the target is offscreen.
  • Skeleton - draws a skeleton on the target.
  • Glow - draws a glowing outline around the target.

Chams

  • Visible - modifies the material of the target when they are visible.
  • Hidden - modifies the material of the target when they are hidden.
  • Overlay chams - additional layer material on the target.
  • Overlay chams hidden - applies the additional layer when they are hidden.
  • Ragdoll - modifies the material of the target's ragdoll.
  • Ragdoll hidden - modifies the material of the target's ragdoll while it's hidden.
  • Backtrack - modifies the material of the target's backtrack window.
  • Backtrack hidden - modifies the material of the target's backtrack window while it's hidden.
  • Shot - draws a material after shooting the target.
  • Shot hidden - draws a material after shooting the target while he's hidden.
  • Shot display length - ammount of time for the shot material to be displayed for.

Local Chams

  • Weapon - modifies the material of your weapon.
  • Weapon overlay - additional layer material on your weapon.
  • Sleeve - modifies the material of your sleeve's.
  • Sleeve overlay - additional layer material for your sleeve
  • Arms - modifies the material of your arms.
  • Arms overlay - additional layer material for your arms.
  • Material Type
    • Default
    • Textured
    • Flat
    • Glow
    • Bloom

Additional

  • Bullet impacts - shows the server authorative position of where the bullet lands
    • Bullet impacts duration - ammount of time for the bullet impact to be displayed for.
  • Bullet beams - draws a tracer for server authorative position of where the bullet lands
    • Bullet beams duration - ammount of time for the bullet beams to be displayed for.

Modifications

  • Removals - remove specific game details
    • Scope
    • First Zoom
    • Smoke
    • Flash
    • Fog
    • Aim punch
  • Third person - changes the camera perspective to be outside the player.
    • Third person distance - adjusts the distance which the camera is from the player.
  • FOV - field of view
  • FOV speed multiplier - adjusts the field of view depending on your velocity.
  • Force crosshair - always displays your crosshair regardless of the weapon you're holding.
  • Preserve killfeed - prevents the killfeed from expiring.
Select type of product

Take your gameplay to the next level with our advanced Counter-Strike 2 cheat. Designed for both casual and competitive players, our cheat offers a seamless and undetectable experience, ensuring you stay ahead of the competition. ::br Rage Features ::br General Visualise ragebot - shows the hitboxes the aimbot is currently targetting. Knifebot - automatically targets players with the knife. Zeusbot - automatically targets players with the zeus. FOV - adjust the max distance for the rage aimbot to target. Auto fire - automatically fire when the aimbot has a target. Silent aim - prevents your crosshair from snapping . Penetrate walls - allows the rage aimbot to target through walls. Minimum Damage - the minimum damage required for the rage aimbot to target. Minimum Penetration Damage - the minimum damage required for the rage aimbot to target through walls. Scale minimum damage - sets the minimum damage to the target's health. Force lethal in air - only target's aimpoints which will be lethal when the target is in air. ::br Accuracy Minimum Hitchance - the minimum accuracy threshold required for the rage aimbot to target. Dynamic Hitchance - lowers the minimum accuracy threshold required for the rage aimbot to target head. Ignore hitchance if accurate - skips the minimum threshold entierly if the weapon reaches maximum accuracy. Autostop - master switch for autostop Autostop options Predictive - predicts when to stop your movement in order to reach the minimum threshold for the rage aimbot to target as soon as possible. Move between shots - allows movement between shots. Duck-peek assist - automatically unducks if the rage aimbot can target. ::br Selection Target hitboxes - which hitboxes to allow the rage aimbot to target. Multipoint hitboxes - which hitboxes to allow the rage aimbot to multipoint. Headscale - limit for how far the rage aimbot can target the head from the center. Bodyscale - limit for how far the rage aimbot can target the body from the center. ::br Exploits Hide shots angles - prevents your angles from snapping. No-spread - removes the weapon & movement inaccuracy. Double-tap - allows you to shoot twice instantly with any weapon. ::br Anti-aim Pitch - customizable pitch options Default, Up, Down, Zero, Fake up, Random Yaw - customizable yaw options None, Jitter, Rotate, Spin, Random. Yaw addition range Yaw addition speed Mouse override - allows you to override the anti-aim using your mouse input. ::br Additional Quick update - disables the angle interpolation. Face targets - automatically faces your anti-aim towards the target Anti backstab - automatically faces your anti-aim away from the target when they're holding a knife. Suppress breathing animations - disables your local player from animating while idle to prevent changes of your head height. ::br Legit Features ::br Aimbot Legitbot FOV Circle - visualizes the max distance for the aimbot to target. Through walls - allows the legit aimbot to target through walls. On mouse movement - activates the legit aimbot during mouse movements. Through smoke - allows the legit aimbot to target through smokes. While flashed - allows the legit aimbot to target while flashed. Hitboxes - which hitboxes to allow the legit aimbot to target. FOV - adjust the max distance for the legit aimbot to target. Smoothing - makes the legit aimbot snap smoother onto the targets. Smoothing type Ease - gradually accelerates snapping to the target. Linear - static/constant snapping to the target. Recoil Control enables compensation for weapon recoil for the legit aimbot. Yaw recoil strength Pitch recoil strength Recoil retraction - draws back from compensating recoil for the legit aimbot. Recoil retraction smoothing - makes the recoil draw back smoother. Humanization - adds randomness to the legit aimbot to make the legit aimbot more natural. Activation delay - minimum threshold required for the legit aimbot to trigger. ::br Triggerbot Through walls - allows the triggerbot to target through walls. Through smoke - allows the triggerbot to target through smokes. While flashed - allows the triggerbot to target while flashed. Minimum Damage the minimum damage required for triggerbot to target. Scale minimum damage sets the minimum damage to the target's health. Minimum delay - minimum threshold the triggerbot has to wait before targetting. Maximum delay - maximum threshold the triggerbot can wait before targetting. Hitchance - minimum accuracy threshold required for the triggerbot to target. ::br Experimental Backtrack - exploits the game's lagcompensation in order to shoot in older positions of the target up to 200 milliseconds. ::br Visual Features ::br ESP On sound - activates the esp only when target makes audible sounds. Name - displays the player's name above the target Box - draws a box around the target Health - displays the target's health Health override - override the color of the health esp Ammo - displays the ammo of the weapon the target is currently holding. Weapon - displays the weapon the target is currently holding. Name - displays the name of the weapon the target is currently holding. Icon - draws an icon of the weapon the target is currently holding. Flags - displays a indicator for the conditions selected. Armor - displays an indicator if the target has armor Bomb - displays an indicator if the target has the bomb Defuser - displays an indicator if the target has a defuse kit Footstep range - displays an indicator if the target is in range of audible footsteps. Spawn immunity - displays an indicator if the target is currently protected by spawn immunity. Flashed - displays an indicator if the target is flashed Scoped - displays an indicator if the target is currently scoped in. Defusing - displays an indicator if the target is currently defusing. Offscreen indicators - draws arrows when the target is offscreen. Skeleton - draws a skeleton on the target. Glow - draws a glowing outline around the target. ::br Chams Visible - modifies the material of the target when they are visible. Hidden - modifies the material of the target when they are hidden. Overlay chams - additional layer material on the target. Overlay chams hidden - applies the additional layer when they are hidden. Ragdoll - modifies the material of the target's ragdoll. Ragdoll hidden - modifies the material of the target's ragdoll while it's hidden. Backtrack - modifies the material of the target's backtrack window. Backtrack hidden - modifies the material of the target's backtrack window while it's hidden. Shot - draws a material after shooting the target. Shot hidden - draws a material after shooting the target while he's hidden. Shot display length - ammount of time for the shot material to be displayed for. ::br Local Chams Weapon - modifies the material of your weapon. Weapon overlay - additional layer material on your weapon. Sleeve - modifies the material of your sleeve's. Sleeve overlay - additional layer material for your sleeve Arms - modifies the material of your arms. Arms overlay - additional layer material for your arms. Material Type Default Textured Flat Glow Bloom ::br Additional Bullet impacts - shows the server authorative position of where the bullet lands Bullet impacts duration - ammount of time for the bullet impact to be displayed for. Bullet beams - draws a tracer for server authorative position of where the bullet lands Bullet beams duration - ammount of time for the bullet beams to be displayed for. ::br Modifications Removals - remove specific game details Scope First Zoom Smoke Flash Fog Aim punch Third person - changes the camera perspective to be outside the player. Third person distance - adjusts the distance which the camera is from the player. FOV - field of view FOV speed multiplier - adjusts the field of view depending on your velocity. Force crosshair - always displays your crosshair regardless of the weapon you're holding. Preserve killfeed - prevents the killfeed from expiring.

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